Place random wrecks on the roads of the map. To end the script on a client you've to run KP_loadout_cargo_run = false on the clients machine. This functionality is available in the vicinity of objects which you've defined per classname in the script or via this setVariable in an objects init line in the editor. It works with a loop which you can leave via script command or debug console: kp_distance_run = false KP Load Loadouts to Cargo ScriptĪbility to load items from saved or predefined loadouts to a vehicle cargo. It will be shown as hint and you can configure the interval of the measuring. KP Distance Monitor ScriptĪdds actions to the player to start/stop/reset travelled map distance measuring. ![]() ![]() So no more "never ending" fuel available due to the normal ArmA 3 fuel consumption mechanic. With this script you'll have the need to refuel the vehicle during an evening session with a suitable setup by default (full configurable). ![]() It also checks if the vehicle is standing with running engine, driving in normal speed or max speed. This script handles the fuel consumption of vehicles, so that refueling will be necessary more often. Small Scripts for ArmA 3 from KP KP Fuel Consumption Script
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